Published on the 30th June 2015. Paperback 388 pages. The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book starts by using slightly beyond beginner level Java and steadily increases the difficulty. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed. Learn to build exciting Android game projects. Build a simple flappy-bird like game to a multi-environment, tough, retro platformer then an OpenGL ES 2 Asteroids clone, running at hundreds of frames per second. Available Now!